With a deft twist, she can remove a liver and leave the flesh unblemished. Sometimes she acts with such speed that the victims do not know their lives are draining away like water from a cracked jug. They return to their homes wondering why the world is growing dim. In a few days, they fade and die. Cherokee legend. Spearfinger can stop a heart without inflicting pain.

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For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Crothian Start date Jun 23, Crothian First Post. The page PDF adventure includes a full write-up of NPCs, some nice handouts for the players, and some good advice for creating handouts more personal to the PCs and specific to this scenario. Murder Will Out is reasonable urban adventure, but will need some help from the Storyteller to be a memorable experience.

The plot is too linear PCs will just follow the breadcrumbs to the end with little ability to change how encounters are experienced.

The NPCs are well described and have easy- to- understand character sheets. There is no other way for the players to learn this information and there is no way to move forward without it. A Storyteller can improve the adventure by establishing the NPCs earlier in the campaign and foreshadowing the many villains.

The linear nature of the plot will be a little harder to fix. Below are going to be spoilers for the Murder Will Out. Murder Will Out starts with a police contact coming to see the Hunters. Detective Kim, one of the NPCs that can easily be established ahead of time, has come to the PCs because he is tracking a Slasher called the Calculator.

The Detective comes to the PCs because he wants to kill the Slasher and not bring him to justice. Through investigation he has figured out who the next victim is and wants to use this as a trap. Unfortunately, they get there to late to face off with the Calculator but can save the victim.

There are clues to be found here including the one that leads to the next encounter. One thing that does make the linear nature work a little better is the traps being set for the PCs. The clue they find was left on purpose and while it does lead to the apartment the Calculator is using it also leads to a horrible monster construction he has built and left there to kill the player characters. In fact there are three Slashers in this adventure and of them will have a chance to kill the player characters in their own way.

Some are better then others. One Slasher using a magical pen writes letters to friends or family of his victim and through the magic convinces them the victim has done something very wrong and they will try to kill him. Eventually once those three Slashers are faced and dealt with the PCs face off against the demon that is influencing everything.

But the demon is not corporeal and haunts a hospital. To defeat the demon the group needs to burn down the place. Obviously this can get the Hunters into a lot of local trouble from law enforcement and has the problem of hopefully getting everyone out of the there first.

If that solution is too cumbersome the Storyteller is going to need to come up with something else. Murder Will Out has its issues. The Slashers are not equal or all interesting. Some of them have back stories that are never going to become important or even known about to the players. The Calculator is a little bit like a super hero villain. Another one is basically a relentless killer.

And the guy with the magical pen is different and can also offer some good role playing and thinking. The adventure is too linear and if the player characters do figure things out there is little reward as the adventure can easily come to a close with out such knowledge. Murder Will Out is just an okay adventure.

The Slashers can be taken and used elsewhere. There are some neat ideas that can be borrowed but the best I think are found in the review. If the Storyteller knows he is going to use this adventure in a month or two and has time and opportunity to set up the Slashers and allies in the adventure the whole thing will run more smoothly. You must log in or register to reply here.

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Hunter the Vigil - SAS - Spearfinger.pdf

With a deft twist, she can remove a liver and leave the flesh unblemished. Sometimes she acts with such speed that the victims do not know their lives are draining away like water from a cracked jug. They return to their homes wondering why the world is growing dim. In a few days, they fade and die. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only.

6ES7 361-3CA01-0AA0 PDF

Hunter the Vigil - SAS - Spear Finger

The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe they are simply tracking down a monster, their investigations soon reveal a pattern to the killings, which implies some guiding intellect behind the travesties. Spearfinger contains Storyteller character records, relationship charts, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired and enriched by Witch Finders , but that book is not required to use Spearfinger. Log In. New Account or Log In.

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