This tutorial will show you the basics on how to configure the engine, compile a script, and then execute it. The code in this article is not complete, it only contains the relevant parts to explain the basic structure for using the script library. For complete source codes see the samples that come with the SDK. In this tutorial a couple of add-ons are used to make the code easier. You are not required to use these in your own application, but they will most likely let you get your project up and running faster. You'll want to take a look at the rest of the add-ons later on to see what else may be useful for you.

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I am having trouble following the AngelScript manual on the proper way to register class objects and pass a particular instance of the class to a script. From here, I would like to create an instance of the Circle class, register the getArea method to the AngelScript engine or register all of the methods in the class automatically if that is possible , and pass the class instance itself to the AngelScript environment. However, in the above code I am clearly not passing the instance circleInstance to the AngelScript engine in any way, so the scripting environment has no idea of its existence.

Any insight is appreciated! Object handles, reference counting etc But certainly doesn't hold your hand. Learn more. Asked 8 years, 3 months ago. Active 8 years, 2 months ago. Viewed 4k times. Circle circleInstance; circleInstance. Vortico Vortico 2, 1 1 gold badge 21 21 silver badges 41 41 bronze badges. That would be the place to look, but nowhere in the "Registering an object type" does it explain how to pass an instance of a class, unless I am overlooking some of the text.

It explains how to pass a class name like Circle to register as a class type, but I am wondering how to make the environment aware of a class instance such as circleInstance.

But now I am on to something. If so, that would solve half of my problem. Would I then need to register each method of the class, or does it do this automatically? If not, I have no idea where I got this impression. Registering a type and an object are fundamentally different operations. The former tells the interpreter something about your system, the second is part of code execution.

I believe that makes sense. Just for clarification since I don't have a formal education in computer science , is a Circle a type and circleInstance an object in my example? Active Oldest Votes. First you register Circle object. Sign up or log in Sign up using Google.

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Programming By Example - Adding AngelScript to a Game Part 1

Greetings, reader. Welcome to this tutorial on scripting in SOMA. SOMA is the latest iteration in a long line of games by Frictional Games, and in true Frictional fashion, the game has been opened up to the public for widespread use. Among other things, the scripting interface was overhauled from the ground up, giving modders a lot more powerful ways to control the engine. Want to make a 2D RPG adventure? How about a high-octane racing simulator? Those things and more are possible with HPL3.


Tutorial: Angelscript overview

This is a quick reference to how to use AngelScript handles. For a more indepth tutorial see the official AngelScript manual. Some languages implicitly have handles like Java and C , but in AngelScript they need to be explicitly defined by adding to the declaration. Comparing handles is done with the is operator like this: if value is other. This allows calling the assignment operator on object handles.

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